Jon Hook – CEO – BoomHits
Jon is CEO at BoomHits, the newest addition to the BoomBit Group family.
Prior to BoomHits, Jon was CRO at hyper-casual publisher Homa Games. Previous roles include VP EMEA at AdColony, Head of Mobile at MediaCom (WPP). Jon also co-founded a mobile marketing business Odyssey Mobile which was acquired by US mobile software company Phunware.
Jon is also an active angel investor in the gaming sector – with investments in mobile games studios, mobile gaming marketplaces and gaming technology. And sits on the board of several gaming companies.
BoomHits is building the next generation publishing model for free to play mobile games.
BoomHits had their breakout hit with Shoe Race hitting No.1 on iOS US and No.1 in 11 countries Worldwide in iOS.
Since then have clocked up over 45 downloads of their hyper casual, idle arcade and idle games including Hyper Cards, High School First Day, Hyper Touchdown Kiss In Public, SuperHero Race and Raft Life
BoomHits focus is creating profitable mobile games in the F2P genre with a keen focus on hyper casual, idle and merge games. Their model is boutique, currently working with only 10 studios and building an experienced team around each studio – designers, UI/UX, UA, creative.
We offer fixed pay monthly contracts and rev share, working with studios to develop a range of F2p games eg Hyper casual, idle, merge, hybrid.
BoomHits recently announced their joint venture investment programme – giving developers some more than the traditional pay per prototype hyper casual model. The Joint Venture gives studios full control over the entire process from ideation to testing to UA/monetisation – think of it as combining raising capital for studio + all the tools/expert advice and support you need to really scale your studio.
BoomHits first joint venture announcement:
BoomHits are backed by The BoomBit Group who have over 10 years experience developing and publishing hit casual and midcore games like Tiny Gladiators, Tanks A Lot, Darts Club, Hunt Royale.
This means when it comes to hybrid games and IAP based games we have a very experienced team and products ( BI, AB testing, Live Ops) that developers need to succeed with these games.
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